In terms of how it affects carcass harvesting I'm not sure how would be best to go about that, because I'm not really sure how involved cracking the deer skull open would be in terms of time / available tools. It increases the rate at which things cure or as you suggested perhaps will help result in a more durable piece of material. So the Campcraft menu gets the option to construct a drying rack for some combination of Limbs / Stones / Cordage (Which could be crafted out of cloth by hand + improve repair skill like everything else, perhaps there's a natural alternative that could easily be used in game that I'm not thinking of) I would love all of that being incorporated as 2-part to both Carcass Harvesting + whatever they're calling our 'Base Customization' (in its limited capacity) Picture if for each one of those steps used on the hides, the resulting clothing had a damage reduction applied to it. A slurry made out of the brain and certain bits of organ meat can help. Red oaks need 15 months, or two growing seasons, to produce a crop of acorns. Some white oak species include burr, post, and chinkapin oaks. well, most guys know where you can get THAT.Īcorns/oak leaves are another thing that can help. White oaks will produce a crop of acorns in about 3 months, or a single growing season. This apartment includes 1 bedroom, 1 bathroom and a mini-kitchen. In theory amonia can be used to help cure a hide, and. Oak Tree Studio - Featuring Wi Fi in the rooms, the 40 m Oak Tree Studio apartment is situated in Marlow, 40 km from London Heathrow airport. We're wearing AGED hide, not entirely cured hide. Originally posted by ICountFrom0:Honestly that is one of my dreams for progression in this game.
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